Grammar Workbench

Exploration of Keynote as a prototyping tool for user experience design

Project

  • Explore the use of Keynote as a prototyping tool for user experience design.

  • Identify strengths and weaknesses of Keynote for UX design and prototyping.

  • Product concept is one of an iPad app for elementary school children to improve grammar and punctuation skills.

Context

I was inspired by the dynamic, information-rich touch screen UIs created by Bradley Munkowitz, (also known as GMUNK) for the 2013 science fiction action movie Oblivion as well as the dashboards of exotic sports cars like the Infinity LFA and the Lamborghini Reventon. Back in 2013 when the movie Oblivion was released, my two young sons were starting to play with technology at home and in their respective classrooms. I wondered what it might look like for my two boys to have the opportunity to play with similar interfaces but in an education context.

Product Concept

  • Gamify the activity of grammar practice for elementary school students. 

  • Provide an engaging user experience for students so that the activity is enjoyable as well as educational.

  • Design is inspired by interfaces found in SciFi video games, SciFi movies and the dashboards of exotic sports cars like the Infinity LFA and the Lamborghini Reventon.

Product Design Notes

  • The Grammar Workbench UI is rich with animations that respond to the user actions.

  • Grammar Workbench testing is delivered at a variety of levels and sublevels.  A, B, C, D, etc.  and 1,2,3,4, etc. 

  • Students are scored within each session as well as across sessions. As the student gains proficiency their test level increases.

  • Students can see their current score as well as how their current performance compares to previous test sessions.

Keynote Prototype In Action

Previous
Previous

MyFitnessPal Research

Next
Next

Process